Sunday, August 8, 2010

Indie Game: Loved

Video games have recently emerged as an interactive art form. Leading this movement is a creative force of developers known as Indies. If a she-wolf and a minotaur mated, had a baby, and that baby copulated with a unicorn, they'd produce indies.


These guys blow the innovation-pants off of major publishers, despite their lack of resources. Some of them run their own studios, but the largest percentage of the indie population work during their evenings, bringing the insane content of their dreams to everyone else's finger tips.

The video game industry is approaching a fork in the road. With the rise of ease-of-use development tools like Game Maker, Unity, and Shiva, game creation is becoming the realm of the everyman. This crossover will, in my opinion, parallel the rise of film and legitimize video games as a form of interactive art.

I recently played a game called Loved over at Kongregate. It's a 2d platformer that masks a well of screaming, philosophical rage. You have to choose between obeying the 'master' and not. If you obey, the world gets more detailed. If you disobey, it becomes filled with gorgeous colors. The game has a lot to say about life, if you feel like digging. If you don't, it's still creepy and entertaining.

Even if your hands are flippers you should be able to burn through it in under 15 minutes. Let Loved in.

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